In the end, I don’t feel like this is the best ability that I can show with this project, because I kind of pushed the date of working a lot, I feel a bit hurried in the end and the accident with the computer is even worse with the time that I have got. During the time that I’m creating the objects, my maya has craushed a lot, I think it’s because there are too much pieces in it.
However, I do like the tree trunk that I made the first time because it has much more tension than the second one, eg the branches are much larger and the whole tree is much higher quality. The proudest object is my leaves, I spend a lot of time on it, but it went wrong many times, I tried to start with a cube, adding edge loops on it, but I can’t use every vertex, there’s always a lot of useless vertexes.
Near the end, I rushed for making low poly trees and bushes to put into the scene, I think that doesn’t suit together at all, their number of faces differs too much, and the colours are also very simple. I think I made my life hard when I realised that my files are gone, I should just go for a low poly world, in this case, at least I will have time to make other buildings and they will match together, rather than the environment I have now.
During this project, I feel I’m much more confident with maya and can proficiently save and export UV maps, not like this time, I always have to go back and check which file type do I need to export from Photoshop in order for MAYA to accept it in the right form.
At the moment, I don’t feel like I’m in the working zone, but hopefully the working flow will come back to me. I think I’m still not familiar enough with MAYA, I still have to go on YouTube a lot to look for roughly how to make something and this is really taking time, but I believe in time I will get very used to it.