For the ground, I created 3d object ‘plane’, and added materials to it. I like how plane works as I can change the texture of it just by adding on different materials and it’s not too complicated to do. However, half way though my work, I realised I couldn’t make slops with plane, therefore I spend around an hour to figure out what I can do with terrain and how to add different textures to it. At first I was still hesitating whether I should change the whole thing with terrain or should I just use it when there’s slops, but in the end, the scale of the texture on the terrain and the plane is different and it’s very clear to see, so I added terrain on top of the plane, so that I can go back to plane if I need to.

This was the plane I was using in the begining, it doesn’t have the feel of a playground for primary school and if I add a grass texture to another plane it looks very odd.

Here is after I changed to terrain, after getting on a hand with terrain, it’s so much quicker and better to show different textures and it won’t feel very odd where the two different textures meet.